Saturday, November 21, 2009

Aran 4th job skills

Maple Warrior (Max: Lv30)
Increase all players' stats within a party by certain percentage.
Lv1: MP -10, +1% Base Stats for 30 seconds, 400% Range
Lv15: MP -30, +8% Base Stats for 450 seconds, 400% Range
Lv30: MP -60, +15% Base Stats for 900 seconds, 400% Range
Notes - Yep, it's the same old Maple Warrior everybody knows and loves. You're not going to be summoning any Hellslayers, though.

High Mastery (Max: Lv30) Passive

Increases the polearm mastery as well as weapon attack. Requires Lv20 Polearm Mastery.
Lv1: 65% Mastery
Lv15: 75% Mastery, WA +5
Lv30: 90% Mastery, WA +10
Notes - Ohhh, now we're talking! High Mastery is exactly the same as the 4th Job Archers' Expert Mastery. Training is never going to be the same again.

Over Swing (Max: Lv30) Passive

Increases the damage of Double Swing and Triple Swing to the extreme. Requires Lv20 Full Swing.
Lv1: Double Swing MP -14, 112%x2 Damage & Triple Swing MP -16, 186%x2 Damage
Lv15: Double Swing MP -16, 140%x2 Damage & Triple Swing MP -18, 210%x2 Damage
Lv30: Double Swing MP -18, 170%x2 Damage & Triple Swing MP -20, 240%x2 Damage
Notes - Extreme? This is WAY over extreme. Your two trusty old pals get yet ANOTHER boost in damage (and MP cost). Happy? You bet I am. Button-mashing happy? Hehehehe. Over Swing turns Double Swing into a 2-hit spin and Triple Swing a 2-hit slash, making a full Triple Swing a 5-hit combo.

High Defense (Max: Lv30) Passive

Permanently increases the weapon defense of one's armor.
Lv1: Damage taken -0.5%
Lv15: Damage taken -7.5%
Lv30: Damage taken -15%
Notes - Look familiar? It should. This is a carbon copy of Achilles.

Final Blow (Max: Lv30)

Swing your polearm widely to attack fiercely up to 12 monsters. You have to use Triple Swing first before using this skill. Requires Lv20 Triple Swing.
Input command: Triple Swing + Down + Attack
Lv1: MP -20, 410% Damage
Lv15: MP -25, 550% Damage
Lv30: MP -30, 700% Damage
Notes - Nice, now you have two options when it comes to main attack combos. You can rush mobs with Final Charge, or maul them with this. Final Blow extends your reach by approximately 20%. Here comes the Polar Bear!!!

Combo Tempest (Max: Lv30)

Turn surrounding monsters into ice that makes them die instantly. It deals four consecutive hits of powerful damage to boss monsters. 200+ COMBO is needed to use this skill. Requires Lv10 Fenrir Phantom.
Input command: Down + > + Attack
Lv1: 1210% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 10 seconds of freeze
Lv15: 1350% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 24 seconds of freeze
Lv30: 1500% Damage to boss monsters, hits 4 times, hits up to 15 enemies, 40 seconds of freeze
Notes - The description's saved me some explaining, although I've read somewhere that it reduces mob HP to 1 and freezes them but does not kill. In other words, it's an Ice elemental version of the Paladin's Sanctuary. HT popsicle, anyone?

Combo Barrier (Max: Lv30)

Grants a buff that makes party members to receive less damage for a limited time. 200+ COMBO is needed to use this skill. Requires Lv10 Combo Drain.
Input command: Down + Down + Attack
Lv1: -8.4% Damage for 60 seconds
Lv15: -14% Damage for 144 seconds
Lv30: -20% Damage for 240 seconds
Notes - Don't you just love the combo system? Combo Barrier complements High Class Defense/Achilles perfectly.

Freeze Standing (Max: Lv30)

Just like a frozen glacier you cannot be pushed back by an attack of a monster due its massive weight.
Lv1: MP -30, For 10 seconds, prevent from getting knocked back with a probability of 42%
Lv15: MP -42, For 150 seconds, prevent from getting knocked back with a probability of 70%
Lv30: MP -50, For 300 seconds, prevent from getting knocked back with a probability of 90%
Notes - This is the Arans' version of Stance, and it makes you weigh a tonne. Seriously. Don't use it if you're on a diet.

Awakening (Max: Lv5)

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Lv1: MP -30, Escape from any abnormal condition, Cooldown time: 10 minutes
Lv5: MP -30, Escape from any abnormal condition, Cooldown time: 6 minutes
Notes - Again, this is exactly the same as the one that Adventurer characters get during 4th Job.

Saturday, October 24, 2009

Reward List

Reward list:

* Metal Silver Earrings
* Metal Heart Earrings
* 60% Shoe for Jump scroll
* 60% Wand for Magic ATT scroll
* 60% Cape for INT scroll
* 60% Earring for INT scroll
* 10% Cape for DEX scroll
* 10% Shield for DEF scroll
* 10% Topwear for DEF scroll
* 70% Topwear for DEF scroll
* 100 Blue Potion
* 100 White Potion
* 20 Elixir
* 10 Power Elixir


After receiving your reward, you'll be warped again to the PQ exit.

If your party didn't manage to save Romeo/Juliet, you will receive the 90,000 exp after defeating Frankenroid, but no bonus exp and no prizes.

Boss Stage

Boss Stage
Monsters: Frankenroid/Angry Frankenroid, Reinforced Iron Mutae, Reinforced Mithril Mutae, Neo Huroid

The door after stage 6 will bring you to a map called Hidden Street: Entrance to Center Lab. This map is just an area to wait for the rest of your party to finish stage 6. You're free to head into the center lab at any time, but you probably shouldn't summon the boss until everyone's there. Just as a suggestion.

When you enter the boss room, before summoning the boss, you should generally allocate a party member to protect Romeo/Juliet.



This is where your freezer/stunner comes into play. Romeo and Juliet only have 30,000 HP, and with no one protecting them, they are almost bound to die.

Once everyone is buffed and ready, have the party leader click Yulete, who is waiting around the middle of the lab. He will disappear, and in his place will appear Frankenroid (or Angry Frankenroid, if you've completed the PQ differently). He will summon reinforced mithril and iron mutaes upon spawn.


Frankenroid

Level: 81
HP: 660,000
EXP: 12,000
Avoidability: 28
Knockback: 6,000


Angry Frankenroid

Level: 84
HP: 800,000
EXP: 25,000
Avoidability: 33
Knockback: 6,000

While the majority of your party is fighting Frankenroid, two neo huroids will spawn at a time on Romeo/Juliet's platform.

Frankenroid can cast darkness, so carrying eyedrops while fighting him can be useful. He can also curse party members back to the Entrance to Center Lab map, and create a poison fog around him. He also jumps/stomps, does a suckerpunch attack, and does high touch damage. While he's an annoying boss, he's no where near impossible. A party of 7x members can take him down without much difficulty, as long as you pay attention and are prepared, pot-wise. A priest helps, too.



When Frankenroid is defeated, he will drop a mass of mesos and assorted HP and MP pots. You will receive 90,000 exp, and an extra 15,000 if you successfully protected Romeo/Juliet.

If you managed to successfully protect Romeo/Juliet, Romeo and Juliet will appear. To finish the PQ, speak to the NPC who brought you in originally. They will ask you to find Yulete, and warp you to a map called Traces of Yulete. At the end of the map is Yulete.



Speak to Yulete, and you'll get warped off again, back to Romeo and Juliet. They will reward you with a Zenumist or Alcadno marble (depending on which society you started in) and a generic PQ reward, usually a scroll or some pots. After collecting 35 of each marble, you can make the Eye of Horus, a pendant that adds 3 to each stat and 60 HP/MP. It can be scrolled with a Rock of Wisdom. Rocks of Wisdom can be made by Yulete using 10 of either marbles.

If your party defeated Angry Frankenroid/upon summoning Angry Frankenroid (unconfirmed), your party leader will be given an option to spare Yulete. In the boss stage you will see a more contrite Yulete, and you will gain 35,000 bonus EXP. Your party will also gain access to Hidden Street: Yulete's Lab, where you can start Yulete's quests. If you complete these quests, Yulete will allow you to form an Eye of Horus pendant using the Zenumist/Alcadno marbles.

Stage 6

Stage 6
Monsters: None

This is possibly the most annoying stage in a PQ to exist. Ever.

When you first enter stage 6, you will be in a hallway with four doors. Each party member takes a door.



When you enter your door, this is what greets you.

There are 10 levels of 4 platforms. Only one platform on each level will send you higher; the other ones will send you back to the very bottom. Here's the catch: if X platform on level Y is correct in your room, it will be incorrect for all your party members in their rooms. For this reason, you should let your party know which platform is correct for you on which level, to make the stage quicker.

Oh, and the combinations reset every PQ.



When the first member reaches the top and enters the next map, every member in the party will receive 20,000 experience.

When you reach the top, just go through the door.

Stage 5

Stage 5
Monsters: Reinforced Mithril Mutae, Reinforced Iron Mutae

When you enter stage 5, a dialog box will appear, and a number of monsters will be summoned.




Reinforced Iron Mutae



Reinforced Mithril Mutae

Just kill the mutaes, and have the party leader click the bookswitch on the platform.





You will be rewarded with 20,000 experience. A portal will open to the right, go through it and continue on to stage 6.

IF YOU WISH TO FIGHT ANGRY FRANKENROID AT THE BOSS STAGE, READ HERE!

To make Angry Frankenroid spawn in the boss room instead of Frankenroid, have a member of your party slowly walk forward into the room until a small bit of crazy Yulete can be seen.

If you go any further than this, the monsters will spawn, Yulete will disappear, and regular Frankenroid will spawn. Be careful!

Have the member of your party click Yulete. If a dialog box comes up that mentions something about hearing mumbling from Yulete, Angry Frankenroid will spawn in the boss room. Angry Frankenroid will reward 35,000 bonus EXP upon defeat.

You must also have turned in Romeo/Juliet's letter.

Defeating Angry Frankenroid in the boss stage will give you a second option, allowing you to save Yulete, and will gain you access to Hidden Street: Yulete's Lab. This map allows you to start the quests required to create the Eye of Horus pendant.

Stage 4


Neo Huroid

At this point of the PQ, if a member of your party found Romeo/Juliet's letter back in stage 1, you have the option to let their partner read it now. To get their partner to read it, just have the party member with the letter talk to Romeo/Juliet.



Stage 4 is where your thief and magician come into play. Upon death, the neo huroids will occasionally drop a key card.



These are used to open the doors on the left and right of the map. The doors cannot be opened without a key card, which means that if you don't have a card ready when your thief/magician is done, you'll be stuck with one less party member until you find one. The key card only opens the door for a short while, so make sure your thief/magician is ready to enter the room when the card is dropped.

The key cards can be brought into the rooms with you, but they will not open the doors from inside.



Behind these doors is a jump quest. These rooms will take away 100 HP every 3 seconds from the person inside, so it is important to have them in and out as fast as possible.

The thief portal jump quest is made up entirely of scrolling platforms. After a few practises, it is pretty easy to do. It will take a few runs to get entirely used to it though, as the area is mostly blacked out as it was in stage 2.



Along the top row of platforms are 5 or 6 boxes. Your thief needs to carefully hit these boxes open and look for the Alcadno's Experiment Documents. The boxes will occasionally drop items such as unagi, pure water, mana elixirs, and mesos.





Once your thief has the documents, they need to make their way back down to the door they came in through, and another party member should drop a key card outside the door to let them out. The documents should then be given to Romeo or Juliet.



This process needs to be repeated for the door on the right side of the map, which requires a magician with maxed teleport.

The magician jump quest is relatively simple. Just teleport to the up and right of the map, hitting the boxes and searching for the Zenumist documents. When you find them, just teleport back to the door at the bottom left.


Thank you x3babyraver!

When both documents are handed over, all of the neo huroids will disappear, and the NPC will open the door to stage 5.

Stage 3

Stage 3
Monsters: Homunculus



The aim of this stage is to fill the three large beakers with suspicious liquids, dropped by the homonculus.



Beware: the beakers leak. It is advised to get a stock of suspicious liquids next to the beaker, and then get your party to put them all on at once.



To fill up the beaker, just drop a suspicious liquid on top of it. As they are one-of-a-kind items, only one suspicious liquid can be held at a time. When the beakers are filled, they stop leaking and stop absorbing the suspicious liquids.


Homunculus

When all three beakers are full, all of the homonculus on the map will disappear, you will be rewarded with 20,000 exp, and a portal will open. Continue through the portal onto stage 4.