Friday, September 18, 2009

Soul Master 1st Job (Training Knight) Skills

Improving Max HP Increase-This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Info : Passive Skill (Self-Supportive)

Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP

Importance: 10/10
What more can I say? This is the first skill to max asap, given that Knights of Cygnus characters have a level limit cap of 120, so every level really counts, unless you are extremely rich to be able to afford HP washing all the way.

Iron Body-Temporarily increases your weapon defense.
Info : Active Skill (Self-Supportive)

Level 1: MP -8; weapon def. +3 for 120 sec.
Level 2: MP -9; weapon def. +6 for 140 sec.
Level 3: MP -10; weapon def. +9 for 160 sec.
Level 4: MP -11; weapon def. +12 for 180 sec.
Level 5: MP -12; weapon def. +15 for 200 sec.
Level 6: MP -13; weapon def. +18 for 220 sec.
Level 7: MP -14; weapon def. +21 for 240 sec.
Level 8: MP -15; weapon def. +24 for 260 sec.
Level 9: MP -16; weapon def. +27 for 280 sec.
Level 10: MP -17; weapon def. +30 for 300 sec.

Importance: 3/10
Well, defense isn't exactly what we care about in this game (especially when we have high HP), but it would aid us by cancelling the defense lowered when we use the 2nd Job skill "Rage".



Power Strike-Use MP to deliver a killer blow to the monsters with a sword.
Info : Active Skill (Offensive), Affected by Final Attack

Level 1: MP -4; sword damage 165%
Level 2: MP -4; sword damage 170%
Level 3: MP -4; sword damage 175%
Level 4: MP -4; sword damage 180%
Level 5: MP -5; sword damage 185%
Level 6: MP -5; sword damage 190%
Level 7: MP -5; sword damage 195%
Level 8: MP -6; sword damage 200%
Level 9: MP -6; sword damage 205%
Level 10: MP -7; sword damage 210%
Level 11: MP -7; sword damage 215%
Level 12: MP -8; sword damage 220%
Level 13: MP -8; sword damage 225%
Level 14: MP -9; sword damage 230%
Level 15: MP -9; sword damage 235%
Level 16: MP -10; sword damage 240%
Level 17: MP -10; sword damage 245%
Level 18: MP -11; sword damage 250%
Level 19: MP -11; sword damage 255%
Level 20: MP -12; sword damage 260%

Importance: 10/10
Our main 1st Job 1 mob hit skill. With 260% damage, this is a must-max.



Slash Blast-Use HP and MP to attack every enemy around you with a sword.
Requirements : Power Strike Level 1
Info : Active Skill (Offensive), Affected by Final Attack

Level 1: HP -8, MP -6; damage 72%, 130 Range
Level 2: HP -8, MP -6; damage 75%, 130 Range
Level 3: HP -8, MP -6; damage 78%, 130 Range
Level 4: HP -8, MP -7; damage 81%, 130 Range
Level 5: HP -9, MP -7; damage 84%, 130 Range
Level 6: HP -9, MP -7; damage 87%, 130 Range
Level 7: HP -9, MP -7; damage 90%, 130 Range
Level 8: HP -10, MP -8; damage 93%, 130 Range
Level 9: HP -10, MP -8; damage 96%, 130 Range
Level 10: HP -11, MP -9; damage 99%, 130 Range
Level 11: HP -11, MP -9; damage 102%, 150 Range
Level 12: HP -12, MP -10; damage 105%, 150 Range
Level 13: HP -12, MP -10; damage 108%, 150 Range
Level 14: HP -13, MP -11; damage 111%, 150 Range
Level 15: HP -13, MP -11; damage 114%, 150 Range
Level 16: HP -14, MP -12; damage 117%, 150 Range
Level 17: HP -14, MP -12; damage 120%, 150 Range
Level 18: HP -15, MP -13; damage 123%, 150 Range
Level 19: HP -15, MP -13; damage 126%, 150 Range
Level 20: HP -16, MP -14; damage 130%, 150 Range

Importance: 8/10
Our main mobbing skill before using the 2nd Job skill "Soul Blade". Even if it would be almost obseleted later, it would be used fully when you have not maxed out the other mobbing skills, especially during you level 30 - 45 or so Monster Carnival Days. A must-max.



Soul-Summon fairy who protect yourself and attack enemies in a close distance.
Info : Active Skill (Summon), Holy Element

Level 1: Consume 11 MP and summon Soul of Attack 21 for 105 sec.
Level 2: Consume 11 MP and summon Soul of Attack 22 for 110 sec.
Level 3: Consume 12 MP and summon Soul of Attack 23 for 115 sec.
Level 4: Consume 12 MP and summon Soul of Attack 24 for 120 sec.
Level 5: Consume 13 MP and summon Soul of Attack 25 for 125 sec.
Level 6: Consume 13 MP and summon Soul of Attack 26 for 130 sec.
Level 7: Consume 14 MP and summon Soul of Attack 27 for 135 sec.
Level 8: Consume 14 MP and summon Soul of Attack 28 for 140 sec.
Level 9: Consume 15 MP and summon Soul of Attack 29 for 145 sec.
Level 10: Consume 15 MP and summon Soul of Attack 30 for 150 sec.
Level 11: Consume 16 MP and summon Soul of Attack 31 for 155 sec.
Level 12: Consume 16 MP and summon Soul of Attack 32 for 160 sec.
Level 13: Consume 17 MP and summon Soul of Attack 33 for 165 sec.
Level 14: Consume 17 MP and summon Soul of Attack 34 for 170 sec.
Level 15: Consume 18 MP and summon Soul of Attack 35 for 175 sec.
Level 16: Consume 18 MP and summon Soul of Attack 36 for 180 sec.
Level 17: Consume 19 MP and summon Soul of Attack 37 for 185 sec.
Level 18: Consume 19 MP and summon Soul of Attack 38 for 190 sec.
Level 19: Consume 20 MP and summon Soul of Attack 39 for 195 sec.
Level 20: Consume 20 MP and summon Soul of Attack 40 for 200 sec.

Importance: 5/10
While a summon in the 1st Job advancement is indeed new and exciting, I wouldn't recommend maxing this, mainly because its attack power is not determined by your STR nor WA, which means when you are higher in levels later on, its damage would still be a low 3-digit number. But an extra 3-digit damage without any other effort can't really go wrong anyway.

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