Friday, September 18, 2009

Soul Master 3rd Job (Advanced Knight) Skills

Improving MP Recovery-Recovering even more MP every 10 sec.
Info : Passive Skill (Self-Supportive)

Level 1-10: Additional 2 MP Recovery Each Level
Level 11-19: Additional 1 MP Recovery Each Level
Level 20: Constant additional recovery of MP +30

Importance: 3/10
It is unfortunate to say, that due to a lack of Skill Points due to level limits, this useful skill has to go. You get the idea.
On second thought, due to necessary sacrifices on skills, it might actually might be benefecial to sacrifice 1 level 20 skill completely and have a Level 11 Mp Recovery instead.

Combo Attack-You can charge the Combos and when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5 and damage standard is Combo counter 3.
Info : Active Skill (Self-Supportive/Offensive)

Level 1: Use 25 MP, For 120 Seconds, Damage 101%, The Max Combo Counter 3
Level 2-7: Use 25 MP, For 120 Seconds, Damage +1% Each Level, The Max Combo Counter 3
Level 8-10: Use 25 MP, For 140 Seconds, Damage +1% Each Level, The Max Combo Counter 4
Level 11-14: Use 35 MP, For 160 Seconds, Damage +1% Each Level, The Max Combo Counter 4
Level 15-19: Use 35 MP, For 180 Seconds, Damage +1% Each Level, The Max Combo Counter 5
Level 20: Use 35 MP, For 200 Seconds, Damage 120%, The Max Combo Counter 5

Importance: 10/10
Like Crusaders, Combo is like the main powerhouse. Must-max.



Panic (Sword)-Attack on single enemy. Only available when sword is equipped and combo counter is activated
Requirements:Level 1 Combo Attack
Info : Active Skill (Offensive)

Level 1: MP - 10 / 130% Dmg / 42% rate of dark attack
Level 2: MP - 10 / 140% Dmg / 44% rate of dark attack
Level 3: MP - 10 / 150% Dmg / 46% rate of dark attack
Level 4: MP - 10 / 160% Dmg / 48% rate of dark attack
Level 5: MP - 10 / 170% Dmg / 50% rate of dark attack
Level 6: MP - 10 / 180% Dmg / 52% rate of dark attack
Level 7: MP - 10 / 190% Dmg / 54% rate of dark attack
Level 8: MP - 10 / 200% Dmg / 56% rate of dark attack
Level 9: MP - 10 / 210% Dmg / 58% rate of dark attack
Level 10: MP - 10 / 220% Dmg / 60% rate of dark attack
Level 11: MP - 17 / 230% Dmg / 62% rate of dark attack
Level 12: MP - 17 / 240% Dmg / 64% rate of dark attack
Level 13: MP - 17 / 250% Dmg / 66% rate of dark attack
Level 14: MP - 17 / 260% Dmg / 68% rate of dark attack
Level 15: MP - 17 / 270% Dmg / 70% rate of dark attack
Level 16: MP - 17 / 280% Dmg / 72% rate of dark attack
Level 17: MP - 17 / 290% Dmg / 74% rate of dark attack
Level 18: MP - 17 / 300% Dmg / 76% rate of dark attack
Level 19: MP - 17 / 310% Dmg / 78% rate of dark attack
Level 20: MP - 17 / 320% Dmg / 80% rate of dark attack

Importance: 7/10
The 1-shot skill. Mainly used for impressive numbers. But Brandish has sort of obseleted it by a bit.



Coma (Sword)-Put monsters nearby in coma. Only available when sword is equipped and combo counter is activated
Requirements:Level 1 Combo Attack
Info : Active Skill (Offensive)

Level 1: MP - 12 / HP - 15 / 94% Dmg / 42% Probability to Stun for 2 seconds / 6 Monster / 130 Range
Level 2-10: MP - 12 / HP - 15 / +4% Dmg Each Level / +2% Probability to Stun for 2 seconds Each Level / 6 Monster / 130 Range
Level 11-19: MP - 19 / HP - 20 / +4% Dmg Each Level / +2% Probability to Stun for 3 seconds / 6 Monster / 140 Range
Level 20: MP - 19 / HP - 20 / 170% Dmg / 80% Probability to Stun for 3 seconds / 6 Monster / 140 Range

Importance: 8/10
Pretty much like Panic, except its stunning ability probably makes it abit mroe useful, but than again, Soul Driver obseletes it.



Brandish-Enables one to attack multiple monsters forward twice.
Requirements: Obtained after completing a quest which is activated at Level 100 Soul Master
Info : Active Skill (Offensive), Affected by Final Attack

Level 1: MP - 16, 115% Damage, Hits 1 Monster
Level 2: MP - 16, 120% Damage, Hits 1 Monster
Level 3: MP - 16, 125% Damage, Hits 1 Monster
Level 4: MP - 16, 130% Damage, Hits 1 Monster
Level 5: MP - 16, 135% Damage, Hits 1 Monster
Level 6: MP - 16, 140% Damage, Hits 1 Monster
Level 7: MP - 16, 145% Damage, Hits 1 Monster
Level 8: MP - 16, 150% Damage, Hits 1 Monster
Level 9: MP - 16, 155% Damage, Hits 1 Monster
Level 10: MP - 16, 160% Damage, Hits 1 Monster
Level 11: MP - 24, 164% Damage, Hits 2 Monsters
Level 12: MP - 24, 168% Damage, Hits 2 Monsters
Level 13: MP - 24, 172% Damage, Hits 2 Monsters
Level 14: MP - 24, 176% Damage, Hits 2 Monsters
Level 15: MP - 24, 180% Damage, Hits 2 Monsters
Level 16: MP - 24, 184% Damage, Hits 2 Monsters
Level 17: MP - 24, 188% Damage, Hits 2 Monsters
Level 18: MP - 24, 192% Damage, Hits 2 Monsters
Level 19: MP - 24, 196% Damage, Hits 2 Monsters
Level 20: MP - 24, 200% Damage, Hits 2 Monsters
Level 21: MP - 30, 203% Damage, Hits 3 Monsters
Level 22: MP - 30, 206% Damage,Hits 3 Monsters
Level 23: MP - 30, 209% Damage, Hits 3 Monsters
Level 24: MP - 30, 212% Damage, Hits 3 Monsters
Level 25: MP - 30, 215% Damage, Hits 3 Monsters
Level 26: MP - 30, 218% Damage, Hits 3 Monsters
Level 27: MP - 30, 221% Damage, Hits 3 Monsters
Level 28: MP - 30, 224% Damage, Hits 3 Monsters
Level 29: MP - 30, 227% Damage, Hits 3 Monsters
Level 30: MP - 30, 230% Damage, Hits 3 Monsters

Importance: 10/10
Need to say more? Damage disher!



Advanced Combo-By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast.
Requirements:Level 20 Combo Attack,
Obtained after completing a quest which is activated at Level 110 Soul Master
Info : Passive Skill/Add-on Skill (Self-Supportive/Offensive)

Level 1-4: +1% Dmg Each Level / +1% Probability for 2 orbs Each Level / 6 orbs
Level 5-8: +1% Dmg Each Level / +1% Probability for 2 orbs Each Level / 7 orbs
Level 9-12: +1% Dmg Each Level / +1% Probability for 2 orbs Each Level / 8 orbs
Level 13-17: +1% Dmg Each Level / +1% Probability for 2 orbs Each Level / 9 orbs
Level 17-19: +1% Dmg Each Level / +1% Probability for 2 orbs Each Level / 10 orbs
Level 20: Dmg +20% / 30% Probability for 2 orbs / 10 orbs

Importance: 10/10
Like its name suggests... its an advanced combo, and combo is already a must-max.

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