Friday, September 18, 2009

Soul Master 2nd Job (Official Knight) Skills

Sword Mastery-Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.
Info : Passive Skill (Self-Supportive)

Level 1: Sword mastery 15%, accuracy +1
Level 2: Sword mastery 15%, accuracy +2
Level 3: Sword mastery 20%, accuracy +3
Level 4: Sword mastery 20%, accuracy +4
Level 5: Sword mastery 25%, accuracy +5
Level 6: Sword mastery 25%, accuracy +6
Level 7: Sword mastery 30%, accuracy +7
Level 8: Sword mastery 30%, accuracy +8
Level 9: Sword mastery 35%, accuracy +9
Level 10: Sword mastery 35%, accuracy +10
Level 11: Sword mastery 40%, accuracy +11
Level 12: Sword mastery 40%, accuracy +12
Level 13: Sword mastery 45%, accuracy +13
Level 14: Sword mastery 45%, accuracy +14
Level 15: Sword mastery 50%, accuracy +15
Level 16: Sword mastery 50%, accuracy +16
Level 17: Sword mastery 55%, accuracy +17
Level 18: Sword mastery 55%, accuracy +18
Level 19: Sword mastery 60%, accuracy +19
Level 20: Sword mastery 60%, accuracy +20

Importance: 10/10
Needless to say, this skill is one of the most important skills as it stablises your damage. It prevents your damage from going "1, 689, 1023, 988, 399, 34, 23, 45, 879...".

Sword Booster-Use HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.
Requirements : Level 5 Sword Mastery
Info : Active Skill (Self-Supportive)

Level 1-10:Minus HP/MP Cost by 1 each level;Additional 10 sec by each level;+1 sword speed
Level 11-19:Minus HP/MP Cost by 1 each level;Additional 10 sec by each level;+2 sword speed
Level 20: HP -10, MP -10;Last 200 sec;+2 sword speed

Importance: 8/10
Speed of attacks are important. As for how much to add to this skill, it varies highly on your build.



Final Attack-Sword-With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or two-handed sword in hand.
Requirements : Level 3 Sword Mastery
Info : Active Skill (Supportive/Offensive)

Level 1: MP - 6 / 2% Probability / 105% Damage / 155 seconds
Level 2: MP - 6 / 4% Probability / 110% Damage / 160 seconds
Level 3: MP - 6 / 6% Probability / 115% Damage / 165 seconds
Level 4: MP - 6 / 8% Probability / 120% Damage / 170 seconds
Level 5: MP - 6 / 10% Probability / 125% Damage / 175 seconds
Level 6: MP - 6 / 12% Probability / 130% Damage / 180 seconds
Level 7: MP - 6 / 14% Probability / 135% Damage / 185 seconds
Level 8: MP - 6 / 16% Probability / 140% Damage / 190 seconds
Level 9: MP - 6 / 18% Probability / 145% Damage / 195 seconds
Level 10: MP - 6 / 20% Probability / 150% Damage / 200 seconds
Level 11: MP - 9 / 22% Probability / 155% Damage / 205 seconds
Level 12: MP - 9 / 24% Probability / 160% Damage / 210 seconds
Level 13: MP - 9 / 26% Probability / 165% Damage / 215 seconds
Level 14: MP - 9 / 28% Probability / 170% Damage / 220 seconds
Level 15: MP - 9 / 30% Probability / 175% Damage / 225 seconds
Level 16: MP - 9 / 32% Probability / 180% Damage / 230 seconds
Level 17: MP - 9 / 34% Probability / 185% Damage / 235 seconds
Level 18: MP - 9 / 36% Probability / 190% Damage / 240 seconds
Level 19: MP - 9 / 38% Probability / 195% Damage / 245 seconds
Level 20: MP - 9 / 40% Probability / 200% Damage / 250 seconds
Level 21: MP - 12 / 42% Probability / 205% Damage / 255 seconds
Level 22: MP - 12 / 44% Probability / 210% Damage / 260 seconds
Level 23: MP - 12 / 46% Probability / 215% Damage / 265 seconds
Level 24: MP - 12 / 48% Probability / 220% Damage / 270 seconds
Level 25: MP - 12 / 50% Probability / 225% Damage / 275 seconds
Level 26: MP - 12 / 52% Probability / 230% Damage / 280 seconds
Level 27: MP - 12 / 54% Probability / 235% Damage / 285 seconds
Level 28: MP - 12 / 56% Probability / 240% Damage / 290 seconds
Level 29: MP - 12 / 58% Probability / 245% Damage / 295 seconds
Level 30: MP - 12 / 60% Probability / 250% Damage / 300 seconds

Importance: 7/10
The most debated about skill in the Soul Master Arsenal currently. It must be noted that the Soul Master's Final Attack is an active skill, which means it must be activated in order to trigger, unlike those of the Adventurer Classes.
UPDATE: It has been more or less confirmed that Brandish triggers Final Attack. In my opinion, it is a rather useful skill as it can now be turned on or off at will, which would allow you to save time at 1HKO Mobs but allow you to save MP during the few bosses we can fight. The option of turning it on/off outwrites the trouble of casting it and the vulnerability of it to dispel.

Rage-Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon defense.
Info : Active Skill (Party-Supportive)

Level 1: MP -12; weapon attack +3, weapon def. -3 for 46 sec.
Level 2: MP -12; weapon attack +3, weapon def. -3 for 52 sec.
Level 3: MP -12; weapon attack +4, weapon def. -4 for 58 sec.
Level 4: MP -12; weapon attack +4, weapon def. -4 for 64 sec.
Level 5: MP -12; weapon attack +5, weapon def. -5 for 70 sec.
Level 6: MP -12; weapon attack +5, weapon def. -5 for 76 sec.
Level 7: MP -12; weapon attack +6, weapon def. -6 for 82 sec.
Level 8: MP -12; weapon attack +6, weapon def. -6 for 88 sec.
Level 9: MP -12; weapon attack +7, weapon def. -7 for 94 sec.
Level 10: MP -12; weapon attack +7, weapon def. -7 for 100 sec.
Level 11: MP -20; weapon attack +8, weapon def. -8 for 106 sec.
Level 12: MP -20; weapon attack +8, weapon def. -8 for 112 sec.
Level 13: MP -20; weapon attack +9, weapon def. -9 for 118 sec.
Level 14: MP -20; weapon attack +9, weapon def. -9 for 124 sec.
Level 15: MP -20; weapon attack +10, weapon def. -10 for 130 sec.
Level 16: MP -20; weapon attack +10, weapon def. -10 for 136 sec.
Level 17: MP -20; weapon attack +11, weapon def. -11 for 142 sec.
Level 18: MP -20; weapon attack +11, weapon def. -11 for 148 sec.
Level 19: MP -20; weapon attack +12, weapon def. -12 for 154 sec.
Level 20: MP -20; weapon attack +12, weapon def. -12 for 160 sec.

Importance: 7/10
Despite the abundance of WA potions out there (such as the Cider from "Zipangu: Showa Street Market" and the Warrior Exlir from "New Leaf City"), this skill would be good to pump your skill points into. It saves the use space required to those potions and the loss of weapon defense can be overwritten by the 1st job skill "Iron Body", "Bless" skill from the Cleric Class or some weapon defense potions such as "Pain Reliever" from Omega Sector. While not the most important skill out there, it is worth the skill points to put into.

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